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Cameron Myers 

 Tools | Automation Engineer
Computer Science and Game Design Student @ DigiPen,
specializing in Testing Pipelines and Tools

Recent Projects

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Remanence

Senior 3rd Semester Project

Automation Engineer

SDET

Remanence is a 3 Semester, First-Person combat game created with Unreal Engine 5.2

currently being polished for release by a inter-discipline team of 21.

I implemented Functional Testing for gameplay features

and wrote automated performance testing to track optimization progress

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Isshin

Junior Year-Long Project

Quality Director

Combat System Engineer

ISSHIN is a Third-Person Combat game focused on embracing death, fighting on, and mastering the way.
Isshin was developed in DigiPen's GAM 300/350 class as part of an interdisciplinary team.

I implemented Combat Systems and Tools while also serving as the QA Director.

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We're Tethered Together

Brackeys Jam 2022.2

Ranked 14th Overall - 6th Theme

Offered as sacrifice, you play as a character desperately seeking escape from a dark presence lurking within the catacombs. Trapped below, danger lurks in a world frozen by fear.
With the help of a mysterious guide, you’re not alone on your journey. To survive this perilous trial, use your wits to platform, swing, and sneak as you endure treacherous forces at every turn.
Will you escape... or become another offering?

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T.O.P DevOps

Offered as sacrifice, you play as a character desperately seeking escape from a dark presence lurking within the catacombs. Trapped below, danger lurks in a world frozen by fear.
With the help of a mysterious guide, you’re not alone on your journey. To survive this perilous trial, use your wits to platform, swing, and sneak as you endure treacherous forces at every turn.
Will you escape... or become another offering?

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